Beef Jerky State of Decay 2
" | Sates your hunger and provides health while being digested. Lasts longer than cooked meat. Wild carnivores will eat it, but prefer raw meat. | „ |
Spawn Command
cheat giveitemnum 293 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Jerky.PrimalItemConsumable_CookedMeat_Jerky'" 1 0 0
Variant created with Organic Oil (P+)
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Jerky_CustomOil. PrimalItemConsumable_CookedMeat_Jerky_CustomOil'" 1 0 0
Ingredients
Resources breakdown [Expand]
Overview [ ]
Cooked Meat Jerky is a food item in ARK: Survival Evolved. It is a very durable and long lasting source of food.
Cooked Meat Jerky can be prepared by putting Cooked Meat,
Oil and
Sparkpowder in the
Preserving Bin. It takes 36 Mins to turn the meat into jerky.
Note that the Preserving Bin requires 1 Sparkpowder to run for 30 minutes and so at least 2 additional Sparkpowder must be available for the 36 minute production time. Factoring this and spoilage timers, the best ratio of materials to make optimum use of the Preserving Bin is one stack of Sparkpowder (100) for every stack of Cooked Meat (30), which will produce jerky at a rate of 24 pieces every 14 hours. As Preserving Bins can produce both Cooked Meat Jerky and Prime Meat Jerky concurrently, two preserving bins both producing half of each would be more time efficient than having dedicated bins.
Note According to the Preserving Bin information the above is not sufficient. "The formula to find how much Sparkpowder would be needed to produce X jerky, including both the recipe requirement and to keep the appliance powered for the duration, is X × 4.2 for a single type, or ×3.6 for both types concurrently, rounded up. For example, 20 meat would need 84 sparkpowder; while 20 prime and 20 regular would require 144 sparkpowder. This does not take into account spoilage, so the exact yield will be off. Factoring stack and inventory limits, the most convenient ratio is 1:1 for single-type production (stacks of meat to stacks of sparkpowder) or 2:2:3 for multi-type (raw to prime to spark)."
Usage [ ]
Upon consumption, Cooked Meat Jerky restores 20.0 food points, just like Cooked Meat. However, it is very durable and can be stored for a long time without spoiling. If stored in the Preserving Bin, it lasts 20 days.
It can be used to tame wild Carnivores, but it is not advised to do so because it is expensive to make, and grants no taming benefits over other types of meat.
It is also used as an ingredient for making the following Kibbles:
-
Regular Kibble
Spoil times [ ]
Container | Spoiling Time |
---|---|
![]() | 2d |
![]() | 8d |
![]() | 20d |
![]() ![]() | 30d |
![]() | 200d |
For more information, see Spoilage.
Notes/Trivia [ ]
Video Tutorial [ ]
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![]() | Amarberry • Azulberry • Citronal • Longrass • Mejoberry • Narcoberry • Rockarrot • Savoroot • Stimberry • Tintoberry | |||||||||||
![]() | Meat (Raw, Cooked, Jerky) • Prime Meat (Raw, Cooked, Jerky) • Fish Meat (Raw, Cooked) • Prime Fish Meat (Raw, Cooked) • Raw Mutton • Cooked Lamb Chop • Spoiled Meat | |||||||||||
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Source: https://ark.fandom.com/wiki/Cooked_Meat_Jerky
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